Wróć

Arubarea no Otome

Gimmick House27 czerwca 1997

Role-playing (RPG)StrategyVisual Novel

O grze

A strategy game and a visual novel with RPG elements developped by Gimmick House.

A strategy game and a visual novel with RPG elements developped by Gimmick House.

The protagonist is chosen as a candidate to become the next Sacred Maiden that helps protect the Albaria Kingdom. She must train herself up and serve the country along with five holy knights.

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